"CollisionX/ZRadius" -in- GroundBattleUnitConfigs uncertain as to the exact function, probably has to do with explosions and similar graphics. "VisualYPositionOffset='_" -in- GroundBattleUnitConfigs this does what it says it does, changing the location of the units as viewed on the grid. "SocleSize=_" -in- GroundBattleUnitConfigs + + this appeared to change the size/circumference of circles on the ground surrounding troops. Ultimately, I played around with editing and testing values such as: I ended up pouring over a few different files, including some in other locations such as the Schemas, Simulations, and Settings folders.
Endless space 2 tips for supremacy victory mod#
If you're going for a science victory on a high difficulty level, I don't think three regions is going to be good enough. Can I take the three regions, hold them, and attain one of these 2 victory types? How many cities/ regions does one take to achieve these victories? (Example: I am playing as Vaulters on an Island map and find myself on a 3 region island with no one else. The Vaulters are pretty amazing in general, so they're doubly useful if you're aiming for a science victory. Of course, it was the Vaulters, so that's going to help. I just finished a game on Impossible last night where my science victory beat out my wonder victory by a couple of turns. You're stomping around conquering cities at will - if you want, you can turn all your resources to science and crank out a science victory. No personal information, threats of any kind, malware, deceptive or otherwise harmful linksĪlso if you are a content creator, please refrain posting all your videos here - one thread is enough.įundamentally, once you're winning in the endgame, you can easily go for a science victory instead of anything else.
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